TWO MINUTE DRILL · THE PLAYBOOK

38 seconds, no timeouts: find a touchdown

Use the boundary when it is open, but read the defense first. You trail 24–28 at their 40 with a stopped clock, 38 seconds left and no timeouts.

Should every pass go to the sideline with no timeouts?

No. In this fixed drill, a middle pass, a sideline pass and a deep shot score a touchdown with seven seconds left. Forcing six straight sideline passes leaves you short of the end zone as time expires.

Play this situation →

SAME START · TWO PLANS

Compare the calls, one step at a time

Read the coverage

Time left
0:38
You–Opponent
24–28
Down
1st & 10
Ball
Their 40
Clock stopped0 timeoutsBoundary covered

Same start. Compare the calls.

Use the open middle first, stop the clock against deep coverage, then take the deep gain against a balanced look.

Read the coverage

Use the open middle first, stop the clock against deep coverage, then take the deep gain against a balanced look.

Fixed model results · Drive won · 0:07 left
CallSetup + playLeftBallDownClockScore
Start—0:38Their 401st & 10Stopped24–28
1. Middle passHurry0s + 8s0:30Their 241st & 10Running24–28
2. Sideline passHurry5s + 7s0:18Their 152nd & 1Stopped24–28
3. Deep shotHurry0s + 11s0:07End zoneDrive finishedStopped31–28

Drive won: Touchdown. Seven on the board. You reached the end zone. An automatic extra point adds seven in these simplified drills.

Force every pass to the sideline

Boundary coverage makes two passes incomplete. Stopping the clock does not help enough when the route fails to move the ball.

Fixed model results · Drive lost · 0:00 left
CallSetup + playLeftBallDownClockScore
Start—0:38Their 401st & 10Stopped24–28
1. Sideline passHurry0s + 6s0:32Their 402nd & 10Stopped24–28
2. Sideline passHurry0s + 7s0:25Their 313rd & 1Stopped24–28
3. Sideline passHurry0s + 7s0:18Their 231st & 10Stopped24–28
4. Sideline passHurry0s + 6s0:12Their 162nd & 3Stopped24–28
5. Sideline passHurry0s + 6s0:06Their 163rd & 3Stopped24–28
6. Sideline passHurry0s + 7s0:00Their 7Drive finishedStopped24–28

Drive lost: The play ended. So did the clock. The play finished, but no time remained for another snap. You needed to reach the winning score on this one.

What should you take into the next drive?

With no timeouts, budget both yards and the next setup. A useful in-bounds gain can fit the clock; a stopped clock is not a substitute for reaching the score you need.

Why does the first middle pass make sense?

The first defense guards the boundary. The middle pass gains 16 yards in eight seconds, leaving 30 seconds with the clock running. The next defense protects deep space, so the boundary route is open. Hurry spends five seconds getting set and the pass uses seven, leaving 18 seconds with a stopped clock.

What happens if you force the boundary?

The first sideline pass is incomplete against boundary coverage. Later gains move the ball, but another boundary-covered look uses six seconds without a gain. The sixth pass starts with six seconds left; its seven-second duration reaches zero before the ball reaches the end zone.

Why not settle for a field goal?

You are four points behind, so three points still leave you losing. This single-possession drill ends with a kick. The score requires a touchdown, even after you move into field-goal range.

How does this compare with real football?

These are original teaching situations with fixed results, not plays from a real match. The official 2026 NFL rulebook, Rule 4, covers timing and timeouts; Rule 8 covers the legal immediate spike. Real plays, preparation times, catches and kicks are uncertain. This game uses five-, 15- and 35-second preparation, a two-second spike, guaranteed kicks of 52 yards or less and an automatic extra point. A score ends the single drive. Read the full game rules.

Try the 17-second timeout comparison, explore all eight football practice drills, or make your own calls from this start.